MARVEL COSMIC INVASION, Designing the logo

In 2025, I got to work on my first Marvel project: a beat ’em up with an incredible roster of heroes, staying close to the comics’ visual DNA, and an ambition that didn’t hide itself at all: Marvel Cosmic Invasion Like on TMNT: Shredder’s Revenge, the very first piece of the project was the logo. […]
TEENAGE MUTANT NINJA TURTLES:
SHREDDER’S REVENGE

Creating the TMNT Shredder’s Revenge Logo Animating the Logo The Trailers Collaboration with Wu-Tang-Clan From 2020 until its release in 2022, my team and I worked on the fantastic Teenage Mutant Ninja Turltles license. We had the opportunity to create truly exciting content to support the game’s launch, from designing the logo to creating a […]
CASTLEVANIA SYMPHONY OF THE NIGHT
mobile version

In 2017, Konami asked our team to work on a mobile version of the amazing Castlevania series game, Symphony of the Night.I was very excited because I played this game a lot at the time on my PS1.It was also a real challenge because we had to have a completely new interface, designed for mobile […]
MOONRIDER,
vengeful guardian

https://www.youtube.com/watch?v=x2SKSY9e_MU the launch trailer with the live-action intro! After Blazing Chrome, the team from Joymasher decided to work on a solo platformer, inspired by the 90’s Black Kamen Rider and other tokusatsu’s movie genres. After a long discussion with Danillo, the main brain behind the game, we decided to produce a live-action trailer once again.I asked […]
WINDJAMMERS 2,
a sequel of a mythic game

https://www.youtube.com/watch?v=P1zighcAfC0 launch trailer directed by Sam-Oeun Yin, animator at Dotemu First internal game at Dotemu! I supervised the art team on Windjammers 2. They did a remarkable job thanks in particular to the great art direction of Simon Périn. A long-term job that took 5 years, from the very first discussions until the release. Just […]
STREETS OF RAGE 4,
great come back after decades

Production of three trailers for Streets of Rage 4.I also sponsored Baiacedez production to produce a series of three Dev Diaries about different aspects of the game such as gameplay, art direction and game OST.I also gave a helping hand to LizardCube to edit assets of unlockable characters from previous games. In order to better […]
TITAN QUEST,
porting a classic game to mobiles and tablets

Design Post Mortem How to adapt on mobile and tablet a Hack’n Slash monument that affected a whole generation of PC players? I just arrived at Dotemu and this was THE question I had to answer. More than a question, it was a challenge. It took almost 20 months of reflections, iterations and development in […]
VON POURQUERY
Starlight, a musical space trip to the moon

Thomas de Pourquery is a musician renowned for his talents as a saxophonist which have earned him two french’s « Victoire de la Musique ». For his new pop project, Von Pourquery, he called on the Deezooit team to make him a slightly more crazy clip.So we started on something very inspired by strong moments of cinematic […]
BLAZING CHROME,
Robots, guns and dystopian future
YS ORIGIN,
a loved prequel of a great serie

The work I did on YS Origin was exciting but grueling.About ten years after its official release, we had the opportunity to bring this emblematic Action-RPG to modern consoles by incorporating certain new features. The complexity of my work consisting in modifying all the interfaces of the game, passing in particular from the 4/3 format […]