After Blazing Chrome, the team from Joymasher decided to work on a solo platformer, inspired by the 90’s Black Kamen Rider and other tokusatsu’s movie genres.
After a long discussion with Danillo, the main brain behind the game, we decided to produce a live-action trailer once again.
I asked the French cosplayer @cecilosaurus to dress in costume in order to film it in action.
![Fd_Wj3FWQAINa4f](https://mardoch.com/wp-content/uploads/2024/03/Fd_Wj3FWQAINa4f.jpeg)
![27b28810-9c27-45dc-a2db-18b564c8af74](https://mardoch.com/wp-content/uploads/2024/03/27b28810-9c27-45dc-a2db-18b564c8af74-768x576.jpg)
![FfwxBwCXoAMzckh](https://mardoch.com/wp-content/uploads/2024/03/FfwxBwCXoAMzckh.jpeg)
![FgAiwqqXgAEAf8M](https://mardoch.com/wp-content/uploads/2024/03/FgAiwqqXgAEAf8M.jpeg)
It takes some time, but the result is great!
I directed this trailer with the help of my crew from Deezooit. We mixed urban conflict footage within to push the dramatic effect of the film.
Refine the logo.
I also made some changes to the logo. The first version of Danillo was a bit calm. I mean, too calm compared to the fast-paced action in the game!
So I changed it in order to fit more with the global idea of the game: bloody and dynamic!
My purpose was to use Japanese kanjis as blood’s splash. I distort a bit the letters to make them visually come forward to the spectator. Then I just add a small black border to the letters in a way to make them readable even in small size.
![](https://mardoch.com/wp-content/uploads/2024/02/Moonrider-logo_V1-1-768x432.jpg)
![](https://mardoch.com/wp-content/uploads/2024/02/KenjiMoonrider-768x432.jpg)
![](https://mardoch.com/wp-content/uploads/2024/02/Moonrider-logo_V2-768x432.jpg)